AI Insights · Timothy · October 2021
Top 5 Tennis Games on Android in the UK: Q3 2021 Performance
A detailed analysis of the performance of the top 5 tennis games on the Android platform in the United Kingdom during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top five tennis games on the Android platform in the United Kingdom showcased varying trends in downloads, revenue, and active user engagement. Data from Sensor Tower reveals the performance insights of these popular apps.
Tennis Clash: Multiplayer Game observed a peak in weekly revenue of approximately $12.6K in late July, followed by a gradual decline to around $7.1K by the end of September. Weekly downloads for the game peaked at nearly 11.9K in mid-July but saw a significant drop to about 2.7K by the end of Q3. The game maintained a high number of weekly active users, starting at over 73K in late June and ending at around 55K by the end of September.
3D Tennis had modest weekly revenue, with the highest being $22 in late June and the lowest at $0 in early September. Weekly downloads showed a gradual decline from 971 in late June to around 303 by the end of Q3. Active users also decreased over the quarter, starting at 1.8K and dropping to just over 900.
Ultimate Tennis: 3D online spo showed a peak in weekly revenue of about $411 in early August, which then tapered off to around $76 by the end of September. Downloads remained relatively low and stable, peaking at 316 in early July and maintaining around 194 by the end of the quarter. Active users fluctuated slightly, ending the quarter at 352, up from a low of 267 in late August.
Virtua Tennis Challenge experienced minimal revenue throughout the quarter, with the highest being $45 in mid-July. Weekly downloads declined from 310 in late June to 87 by the end of September. Active users also saw a decrease, starting at 845 and ending at around 520.
Tennis Manager Mobile had fluctuating revenue, peaking at $118 in late August and dropping to $27 by the end of September. Weekly downloads were inconsistent, with a high of 86 in mid-September. The game maintained a stable number of active users, ending the quarter with approximately 680, slightly down from 746 in late June.
For more detailed insights and data, visit Sensor Tower.